The ‘Bleeding’ Edge In Healthcare And Well-Being, Part 2 ‘Gamer To Patient’

The ‘Bleeding’ Edge In Healthcare And Well-Being, Part 2 ‘Gamer To Patient’

Last month’s article highlighted day one of the IVRHA (International Virtual Reality Healthcare Association) conference, and this month’s article highlights day two, with a spotlight on MetaImmersiveWorlds and Penumbra (PEN).

Laura Kusumoto, the XR Hub leader at Meta shared their mission of integrating Extended Reality tech into Meta’s work culture.

Continue HERE…